设计模式—可复用面向对象软件的基础(双语版)(pdf)
[book]bName=设计模式--可复用面向对象软件的基础(双语版)(pdf);bAuthor=伽玛 等著,李英军等 译;bISBN=7-111-07575-7;bPub=;bVer=2000年9月(中文第一版) 机械工业出版社;bLang=;bFormat=pdf;bCover=http://www.deaxxxxxx.com.cn/book/BookImage/68/lastTS00180027__.jpg[/book]中文版【内容简介】
本书结合设计实作例从面向对象的设计中精选出23个设计模式,总结了面向对象设计中最有价值的经验,并且用简洁可复用的形式表达出来。本书分类描述了一组设计良好、表达清楚的软件设计模式,这些模式在实用环境下特别有用。本书适合大学计算机专业的学生、研究生及相关人员参考。
本书中涉及的设计模式并不描述新的或未经证实的设计,我们只收录那些在不同系统中多次使用过的成功设计。
[[i] 本帖最后由 hanbin 于 07-9-29 17:12 编辑 [/i]] 模式设计(pdf).part2.rar
英文版
【作者】: [美]Erich Gamma Richard Helm 等著【ISBN】: 7-111-09507-3/TP.2189
【出版日期】: 2002年3月(英文版) 机械工业出版社
Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.
The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns: Elements of Reusable Object-Oriented Software as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.
Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.
[[i] 本帖最后由 hanbin 于 07-9-29 17:19 编辑 [/i]] 中文版共2parts,英文版1part,上传完毕! 好书,下载看看!谢谢搂主分享!!!! 真的是这样吗,因为自己的书币不噶偶,只能灌水了! 不错,不错,下载看看,谢谢分享!