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  编程语言 >> Other >>
 Open Gl Shading Language
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Author Randi J. Rost, John M. Kessenich, Barthold Lichtenbelt, Marc Olano
ISBN 0321197895 Publisher Addison-Wesley Professional
Release on 01 February, 2004 >> 在线阅读(Read Online) <<
The OpenGL Shading Language, a high-level procedural shading language for OpenGL, is the most important new development in graphics programming to emerge in years. OpenGL is the leading cross-platform 3D-graphics API, and the OpenGL Shading Language allows developers to take total control over the most important stages of the graphics-processing pipeline. OpenGL Shading Language is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by utilizing the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls. OpenGL Shading Language features extensive examples of shaders and their underlying algorithms, including Procedural texturing Noise Particle systems Hatching Analytic antialiasing Image processing The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent quick reference to the API entry points that support the OpenGL Shading Language. An enhanced online index allows readers to quickly and easily search the entire text for specific topics.
 Local Access Network Technologies
Author P. France
ISBN 0852961766 Publisher Inspec/Iee
Release on 30 January, 2004 >> 在线阅读(Read Online) <<
This text reviews the major new access technologies that are finding their way into significant use. It defines terms and technologies, and goes on to discuss how those technologies may be deployed.
 Macromedia Studio MX 2004 : Training from the Source
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Author Shaowen Bardzell, Jeffrey Bardzell
ISBN 0321241584 Publisher Macromedia Press
Release on 09 February, 2004 >> 在线阅读(Read Online) <<
Macromedia Studio MX 2004: Training from the Source provides a comprehensive, working introduction to the most powerful Web design and development suite available, Macromedia Studio MX. In this hands-on, project-based book for active learners, you'll get a solid overview of how you can use the integrated workflow of Macromedia's Studio MX product suite to create your own dazzling sites. Starting from the ground up, you'll build two Web sites. In the first half of the book, you'll combine the strengths of Macromedia Flash, Fireworks, Dreamweaver, and FreeHand to create an attractive, yet maintainable site. In the second half of the book, you'll focus on building a powerful and dynamic user experience, by combining Macromedia Flash, Dreamweaver, and ColdFusion. The enclosed CD-ROM contains all the files you need to complete the projects, plus completed files for you to compare with your results and use as models for future projects.
 Sequence Analysis in a Nutshell
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Author Darryl Leon, Scott Markel, Lorrie LeJeune
ISBN 059600494X Publisher O'Reilly & Associates
Release on 01 February, 2003 >> 在线阅读(Read Online) <<
Sequence Analysis in a Nutshell: A Guide to Common Tools and Databases pulls together all of the vital information about the most commonly used databases, analytical tools, and tables used in sequence analysis. The book contains details and examples of the common database formats (GenBank, EMBL, SWISS-PROT) and the GenBank/EMBL/DDBJ Feature Table Definitions. It also provides the command line syntax for popular analysis applications such as Readseq and MEME/MAST, BLAST, ClustalW, and the EMBOSS suite, as well as tables of nucleotide, genetic, and amino acid codes. Written in O'Reilly's enormously popular, straightforward "Nutshell" format, this book draws together essential information for bioinformaticians in industry and academia, as well as for students. If sequence analysis is part of your daily life, you'll want this easy-to-use book on your desk.
 qmail
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Author John R. Levine
ISBN 1565926285 Publisher O'Reilly & Associates
Release on 01 February, 2004 >> 在线阅读(Read Online) <<
qmail concentrates on common tasks like moving a sendmail setup to qmail, or setting up a "POP toaster," a system that provides mail service to a large number of users on other computers sending and retrieving mail remotely. The book fills crucial gaps in existing documentation, detailing exactly what the core qmail software does.
 Code Reading: The Open Source Perspective
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Author Diomidis Spinellis
ISBN 0201799405 Publisher Addison-Wesley Pub Co
Release on 27 May, 2003 >> 在线阅读(Read Online) <<
If you are a programmer, you need this book. You've got a day to add a new feature in a 34,000-line program: Where do you start? Page 333 How can you understand and simplify an inscrutable piece of code? Page 39 Where do you start when disentangling a complicated build process? Page 167 How do you comprehend code that appears to be doing five things in parallel? Page 132 You may read code because you have to-to fix it, inspect it, or improve it. You may read code the way an engineer examines a machine--to discover what makes it tick. Or you may read code because you are scavenging--looking for material to reuse. Code-reading requires its own set of skills, and the ability to determine which technique you use when is crucial. In this indispensable book, Diomidis Spinellis uses more than 600 real-world examples to show you how to identify good (and bad) code: how to read it, what to look for, and how to use this knowledge to improve your own code. Fact: If you make a habit of reading good code, you will write better code yourself.
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